Chapter 3 Notes

Notes on Chapter 3 - The Teacher's Role: Strategies and Management

The Teacher's Role
-Guiding students to create and appreciate
-Create a positive climate for inquiry, creativity, and individuality
-This requires purposeful, consistent, and time-consuming effort
-Try all projects/techniques first
-Learn about pop culture and use as motivation
-Guide students to consider aesthetic choices
-Use audiovisual aids as much as possible
  • original art
  • reproductions - include artist's names
  • films (i.e. Art Babble)
  • photographs
  • slides
  • video recordings
  • magazine articles
  • colorfully illustrated books (have an art book corner)
  • show examples of student work
  • kinetic displays

Have a Positive Personality, Build Rapport, and Respect
-Be positive, cheerful and outgoing
-Be patient, calm, resolute, and firm
-Listen to children's descriptions of their experiences, real and imaginary, with sympathetic interest
-Avoid a detached, keep-your-distance approach
-Commitment, concern, and excitement for project must be evident in actions, words, and facial expressions
-Develop empathetic rapport
-Respond intelligently, sympathetically, and purposefully to children's creative efforts
-Evaluate students' work seriously and objectively
-Take students seriously as artists

Get Off to a Good Start

-Begin with a serious, organized approach
-Make classroom orderly, yet inviting, visually stimulating, but not chaotic
  • attractive bulletin-board exhibits
  • found object displays
  • plants
  • art-book displays
  • hobby collections
  • antiques
  • original art works
  • have non-breakable things kids can touch
Strategies for Teaching Art
-Teach nonverbally
  • use written and display materials
  • use whiteboard to outline specific project objectives and motivational presentations
  • post evaluative criteria in the form of questions
  • perfect "the look"
-Plan the distribution, collection, and organization of materials
  • Establish procedures for everything
  • Review procedures often
  • Stay consistent
  • Include students
  • Supply adequate materials for the project at hand
  • (You are NOT the maid!)
-Begin the lesson: Get their attention
  • Greet students at the door
  • Start with a smile
  • Calm students as they enter
  • Have all eyes before speaking
  • Don't start class the same way everyday
-Keep motivation brief
  • 3-5 minutes
  • bring students back with a pointed question, reprimand, or a pause with a meaningful look
  • distribute materials after discussions
-Get design off to a good start
  • first 3 minutes is crucial
  • give specific tasks to hesitant students
-Nurture creativity during the working period
  • look for examples of creative uniqueness
  • model, instruct, reinforce, question, and explain strategies for thinking in new ways
  • show student examples, but don't single out one student or constantly interrupt a working class
-Foster perseverance
  • let projects stretch out over multiple classes
  • continue to make students aware of project objectives
  • create rubric with students
-Combat lagging interest, stimulate extra effort
  • keep students involved-make assignments personally meaningful
  • post process and evaluative criteria on the board
  • encourage students to go further
  • combine praise with suggestions
  • use in-progress work as examples of compositional requirements and variations in expression
  • write brief constructive comments to older students
-Clean-up and evaluate
  • plan procedures in advance
  • use time after clean-up for evaluation or summing up

Manage Class by Teacher's Presence
-Be aware of what is going on in room and move strategically at critical times (never turn back to class)
-Move among students during studio activity
-Make clear that unruly behavior will not be tolerated
-Be serious
-Discipline and Redirect
  • admonish student and tell them that infraction will be discussed after class
  • use redirection and positive reinforcement to calm a talking class (i.e. hold up a student's work, emphasize an aspect of the project that needs amplification)


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